The Kingdom of Three
Thurso (pronounced THUR-so) is a region in Western Rykett. The region is dominated by large plains that was connect to the nations of Jurva and Tyringe. The plains are a wild, frontier area that was home to several city states dominated by despots. The region does not have a capital. Thurso is not necessarily a safe place to live and its settlers are driven and independent as a result. The people who live here collectively call themselves Thursoim, although individual states and tribes use the smaller designations as a mark of honor and strength. Because dislike is equal in Rykett for the citizens of Thur and Thurso, many call them Thurs, to erase any arbitrary distinctions. Both groups detest this name for political reasons.
Thurso’s heraldry is not represented because it is ruled in anarchy and no one house stand out more prominently than another.
Optimists of Rykett would like to believe that Thurso is a nation in development, but since memory and the chronicle of Rykett history has been taking place, Thurso has developed into nothing extraordinary. It is a harsh place ruled by warlords, bickering among themselves and their immediate neighbors. Their inability to unify under common cause has kept them from expanding their borders, and at the same time. it has kept away invaders who might consider them a serious threat.
Perhaps the most famous coup against Thurso occurred in 743 IR, when Thur, a region of Thurso under the guidance of Jaru Grisfor, organized enough to make a push into the borders of Ihmisia in an act of expansion. In retaliation, Ihmisia launched its own attack upon the exhausted Thurim forces, absorbing Thur in its entirety. Since the skirmish of 732 IR, Thur has shown fealty to the Ihmisian Empire, but the relationship is forged in distrust and infinite animosity. Many people still view Thur as a part of Thurso; however, many of the .
Thursoim view Thur as a weak, failed power.
Thurso has been guided by a philosophy of physical strength equals real power, but sandwiched between the strict militarism and order of Jurva and the sheer strength of numbers in Ihmisia, Thurso is left to bicker within its own borders and jab out sporadically against Alvesta and Hoor.
The internal borders of Thurso are ever changing as despots and warlords push against one another to gain prestige and honor. Each tribe has its own laws and titles. Nobles do not truly exist in Thurso, except in tribes that are greater in strength and number. Despite having so many different laws, several common laws run through the culture at large.
Common Laws of Thurso
- If it can be taken, it is yours until another man takes it.
- Blood-spilled in battle holds no debts of the family offended. A man takes all that belonged to his kill, whether it be the flesh of a deer or the home and family of an enemy.
- Blood-spilled deceitfully holds no honor, so no honor is given. You are an enemy.
- Weakness and cowardice are undesirable among the Thursoim and are to be cleansed from the people.
Cities and Towns
- Irongate Crossing