The Kingdom of Three
Hoor (pronounced HUR) is a small mountain nation nestled among the Underteeth, filled with a hardy people, who call themselves the Hoorum.
Hoor’s heraldry represents it ability to defend fiercely against the Underteeth and the crescents mark the recognition afforded to it from neighboring kingdoms.
Prior to its settlement in 622 IR, Hoor was home to an unincorporated group of nomads, dwarven warriors, and a strong orc presence. During the Goblin Wars (622 IR to 625 IR), the nomads and dwarves formed an alliance under the guidance of Gareth Boarskyr to protect themselves against the orcish horde moving through the Underteeth. Although, Hoor was largely left untouched in pursuit of greater treasures, the alliance stood.
After the initial establishment of Anwold in 622 IR, other nomadic groups started to follow suit across the countryside. This was further bolstered by refugees from Thurso and Thur seeking escape from their own oppressive governments.
At present, Hoor has found economic stability through established trade routes with the Riverlands and Ihmisia. It’s borders occasionally see raids from Thurso, and political intrigue is always a threat from Thur. Many of Thurso’s coups are upon smaller villages held by Thursoim refugees along the southern border. Madkroken is ambivalent toward Hoor and largely leaves it alone except through pressing diplomacy. By and large, though, Hoor is supported in its efforts to stay strong so that they continue to stand firmly on the front line of another Goblin War.
Hoor was established as a hereditary monarchy in 622 IR, but as a result of the Fools’ War in 756 IR, the monarchy departed from the Boarskyr line with the death of Humno Boarskyr III, the Fool of Hoor. Taking up the monarchy was Kilnar Trask, an appointed general who was exiled for not taking up the sword during the Fools’ War.
The current ruler, Bildar Trask, is assisted in his duties by an equally prestigious line of advisers. These advisers are handpicked by the noble houses of Hoor and sent to the Ihmis Conciliator’s College.
Laws of Hoor
Laws are enforced by local sheriffs and appointed deputies. In larger towns such as Anwold and Sharras, The citizen constabulary is replaced by the Hoormen, a more elite police force trained at the nation’s capital.
- In all settlements, all weapons are to be peace-bonded.
- Releasing prisoners of the state is considered an act of treason and is punishable by death.
- Stealing is not tolerated and is punishable by imprisonment.
- Citizen military is compulsory in times of war and invasion. Objectors will be pressed into the service of the Hoormen. Traitors will be hanged in a public square.
Cities and Towns
- Anwold (capital), Population: 11,200
- Sharras, Population: 3,600
- Livingston, Population: 2,450
- Thrushhall, Population: 1,575
- Dim Bolgur, Population: 1,130
- Dim Grono, Population: 950
- Xermet, Population: 350
Outlying Areas and Surrounding Territories
- Orc Hills: This region lines the western border of Hoor, and marks the foothills and spires of the Underteeth. During the Goblin Wars, this was the main channel of the Orc Horde. Explorers and patrols that near this area have reported small villages of orcs and goblins . The two have maintained a healthy distance, however, from time to time reports occur of orcs raiding settlements and vice versa.
- The Thuroim Front: This region stretches across the southern border of Hoor, and although named the Thuroim front, it is used by both Thurso and Thur. Similar to the orc hills, raiders from both expanses cross the borders to exert rule and influence in the area. Many of the victims on the Thuroim front are refugees from these lands.